Modifier | Constructor and Description |
---|---|
protected |
ClockBuilder() |
Modifier and Type | Method and Description |
---|---|
ClockBuilder |
autoDimEnabled(boolean AUTO_DIM_ENABLED) |
ClockBuilder |
brightBackgroundPaint(javafx.scene.paint.Paint BRIGHT_BACKGROUND_PAINT) |
ClockBuilder |
brightPointerPaint(javafx.scene.paint.Paint BRIGHT_POINTER_PAINT) |
ClockBuilder |
brightTickMarkPaint(javafx.scene.paint.Paint BRIGHT_TICK_MARK_PAINT) |
Clock |
build() |
ClockBuilder |
clockStyle(Clock.ClockStyle CLOCK_STYLE) |
static ClockBuilder |
create() |
ClockBuilder |
darkBackgroundPaint(javafx.scene.paint.Paint DARK_BACKGROUND_PAINT) |
ClockBuilder |
darkPointerPaint(javafx.scene.paint.Paint DARK_POINTER_PAINT) |
ClockBuilder |
darkTickMarkPaint(javafx.scene.paint.Paint DARK_TICK_MARK_PAINT) |
ClockBuilder |
daylightSavingTime(boolean DAYLIGHT_SAVING_TIME) |
ClockBuilder |
hour(int HOUR) |
B |
layoutX(double LAYOUT_X) |
B |
layoutY(double LAYOUT_Y) |
ClockBuilder |
minute(int MINUTE) |
B |
prefHeight(double PREF_HEIGHT) |
B |
prefWidth(double PREF_WIDTH) |
ClockBuilder |
running(boolean RUNNING) |
ClockBuilder |
second(int SECOND) |
ClockBuilder |
secondPointerPaint(javafx.scene.paint.Paint SECOND_POINTER_PAINT) |
ClockBuilder |
secondPointerVisible(boolean SECOND_POINTER_VISIBLE) |
ClockBuilder |
theme(Clock.Theme Theme) |
ClockBuilder |
timeZone(java.lang.String TIME_ZONE) |
ClockBuilder |
title(java.lang.String TITLE) |
applyTo, contextMenu, maxHeight, maxWidth, minHeight, minWidth, skin, tooltip
applyTo, impl_traversalEngine, stylesheets, stylesheets
applyTo, blendMode, cache, cacheHint, clip, cursor, depthTest, disable, effect, eventDispatcher, focusTraversable, id, inputMethodRequests, managed, mouseTransparent, onContextMenuRequested, onDragDetected, onDragDone, onDragDropped, onDragEntered, onDragExited, onDragOver, onInputMethodTextChanged, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragEntered, onMouseDragExited, onMouseDragged, onMouseDragOver, onMouseDragReleased, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onRotate, onRotationFinished, onRotationStarted, onScroll, onScrollFinished, onScrollStarted, onSwipeDown, onSwipeLeft, onSwipeRight, onSwipeUp, onTouchMoved, onTouchPressed, onTouchReleased, onTouchStationary, onZoom, onZoomFinished, onZoomStarted, opacity, pickOnBounds, rotate, rotationAxis, scaleX, scaleY, scaleZ, style, styleClass, styleClass, transforms, transforms, translateX, translateY, translateZ, userData, visible
public static final ClockBuilder create()
public final ClockBuilder timeZone(java.lang.String TIME_ZONE)
public final ClockBuilder daylightSavingTime(boolean DAYLIGHT_SAVING_TIME)
public final ClockBuilder secondPointerVisible(boolean SECOND_POINTER_VISIBLE)
public final ClockBuilder autoDimEnabled(boolean AUTO_DIM_ENABLED)
public final ClockBuilder running(boolean RUNNING)
public final ClockBuilder clockStyle(Clock.ClockStyle CLOCK_STYLE)
public final ClockBuilder theme(Clock.Theme Theme)
public final ClockBuilder brightBackgroundPaint(javafx.scene.paint.Paint BRIGHT_BACKGROUND_PAINT)
public final ClockBuilder darkBackgroundPaint(javafx.scene.paint.Paint DARK_BACKGROUND_PAINT)
public final ClockBuilder brightPointerPaint(javafx.scene.paint.Paint BRIGHT_POINTER_PAINT)
public final ClockBuilder darkPointerPaint(javafx.scene.paint.Paint DARK_POINTER_PAINT)
public final ClockBuilder brightTickMarkPaint(javafx.scene.paint.Paint BRIGHT_TICK_MARK_PAINT)
public final ClockBuilder darkTickMarkPaint(javafx.scene.paint.Paint DARK_TICK_MARK_PAINT)
public final ClockBuilder secondPointerPaint(javafx.scene.paint.Paint SECOND_POINTER_PAINT)
public final ClockBuilder title(java.lang.String TITLE)
public final ClockBuilder hour(int HOUR)
public final ClockBuilder minute(int MINUTE)
public final ClockBuilder second(int SECOND)
public final B prefWidth(double PREF_WIDTH)
prefWidth
in class javafx.scene.control.ControlBuilder<B extends ClockBuilder<B>>
public final B prefHeight(double PREF_HEIGHT)
prefHeight
in class javafx.scene.control.ControlBuilder<B extends ClockBuilder<B>>
public final B layoutX(double LAYOUT_X)
layoutX
in class javafx.scene.NodeBuilder<B extends ClockBuilder<B>>
public final B layoutY(double LAYOUT_Y)
layoutY
in class javafx.scene.NodeBuilder<B extends ClockBuilder<B>>